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"Dopamine mechanisms are core to fun experiences in all games"
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(Image credit: Panik Arcade)
CloverPit developer Panik Arcade has commented on the monetization efforts of AAA games, saying they resemble casinos.
While it has been a landmark year for indie releases with the likes of Hades 2, Hollow Knight: Silksong, Megabonk, and Blue Prince, Panik Arcade took a page out of 2024's top indies, Balatro and Buckshot Roulette, and realized that the people yearn for gambling-inspired roguelites. CloverPit places you in front of a demonic slot machine with nothing but an ATM (and a toilet) to sustain you as you endlessly pay off your ever-accruing debt.
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While the developers say they "don’t have the proper knowledge to answer," with the matter being a "delicate discussion," they did call attention to monetization issues currently prevalent in games. The Panik Arcade devs say, "Many AAA titles have been exploiting players in ways that resemble the mechanics of casinos, so it’s debatable that the game market in its current form can offer a generally safe place."
Elaborating on that point, the developers add, "Dopamine mechanisms are core to fun experiences in all games, board games as well. It’s the exploitation of such a mechanism that is dangerous, and sadly, that’s a well-known practice in the gaming market."
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Scott McCraeSocial Links NavigationContributorScott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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Dev behind smash-hit "demonic lovechild of Balatro and Buckshot Roulette" tunes into fan's stream just to lovingly roast them: "You are completely clueless and probably OUR worst player so far"
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