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Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have"

2025-11-24 19:00
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Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have"

Shadow of the Arc Raiders

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Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have" News By Ashley Bardhan published 24 November 2025

Shadow of the Arc Raiders

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Arc Raiders (Image credit: Embark Studios)

$40 extraction shooter Arc Raiders was a very different game when it was first revealed at The Game Awards in December 2021 as the debut title from former Battlefield devs' Embark Studios. The studio's, ultimately, second game was a free-to-play co-op shooter. According to creative director Stefan Strandberg, the game was "some sort of Venn diagram between Shadow of the Colossus, Left 4 Dead, and PUBG."

Strandberg explains further in a new video series from Embark exploring how Arc Raiders transformed during its years in development. The studio co-founder remembers when it was made up of only six people, all confident about using Unreal Engine, and not much else.

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Stella Montis in Arc Raiders

(Image credit: Embark Studios)

Embark knew it had to incorporate "the prospect of space travel," an idea that still fits Arc Raiders' doomed prophecy for Earth. But the studio also liked the idea of including "the impending sort of ecological collapse, the rise of AI, and the man versus machine angle."

"When we were the first initial group sort of vetting different concepts, I think those were the things that were sticky in there," says Strandberg.

"On paper, that was a super compelling concept," he continues, "especially the 'making you a small human in a vast world with huge machines'" like Shadow of the Colossus. "That's what we started to explore. Not knowing at all what kind of game loop we were supposed to have, but just looking at the prospects of different mechanics in that context."

Arc Raiders' studio founder is an enemy health bar hater, saying they turn games into an "Excel sheet" and immersion is better than "answers served on a silver platter."

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox Ashley BardhanAshley BardhanSenior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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