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"If I took even a single employee from Intelligent Systems with me I knew that I would lose the ability to work with Nintendo"
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(Image credit: Nintendo)
Mario's Picross creator and CEO of Jupiter Corporation, Makoto Nakayama, says that he couldn't coax developers from his former workplace to join him at his new company, because he was worried that Nintendo would no longer work with him.
Nakayama was previously one of the founding members of Nintendo first-party developer Intelligent Systems, which helped develop Mario Bros., Metroid, and Fire Emblem during his tenure. While he worked with a number of omega-talented superstars over the years, such as Satoru Iwata, Masahiro Sakurai, and Mario's dad Shigeru Miyamoto, he knew that if he coaxed "even a single employee" from his former studio to his new company, he would no longer be able to take advantage of his juicy connections.
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George YoungSocial Links NavigationFreelance News WriterFreelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.
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Despite a 30-year run in charge of Star Fox and F-Zero, former Nintendo veteran Takaya Imamura "always wished I could have experienced developing for the NES at least once"
Ex-Nintendo developer says the company doesn't make new IP often because "there's no real need" when it's more "about creating a new way to play" instead of fussing over "the skin or wrapper"
Metroid Prime developer struggled to find common ground with Nintendo "many" times, leading to one clash that went from morning until "the sun was setting"
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