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Konrad Tomaszkiewicz, the former CD Projekt Red mastermind behind gems like Cyberpunk 2077 and The Witcher 3, who is now leading The Blood of Dawnwalker, hails superhero gem Dispatch as his personal game of the year pick for 2025.
Speaking in a recent interview with Eurogamer, Tomaszkiewicz first discusses AI – a topic we can all agree has been especially hot within the industry as of late. While he concludes he's "not totally against AI," he says "it needs to evolve to the place where it will be the tool which helps us, like Google Translate, not something which steals the author rights and creates the graphics or the animations because it learns from the creations of people."
That's where Dispatch, the hilarious player choice-based adventure about a dysfunctional set of superheroes, comes in. Tomaszkiewicz explains, "I finished Dispatch recently, which is my game of the year. I love this game." He then adds, "And I don't believe that AI could create something like this. It's not possible." It all boils down to developers' passion – something the former Telltale talent heading Dispatch clearly demonstrates.
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"You need to have people who feel, who have this creative fire, who want to prove something, who want to tell you a particular story, and create emotions in these particular moments," as Tomaszkiewicz asserts. "A machine will not understand us as much." I mean, he's certainly not wrong – and he's not the only dev to share his thoughts on AI and its role within video game production.
PUBG creator Brendan Greene similarly admitted that he, too, is "really heartened to see the community revolt against AI" online. In other words, it's quite a hot topic – and I'd personally agree with Tomaszkiewicz on his read of Dispatch. Sitting with "Overwhelmingly Positive" reviews on Steam right now, this is the sort of AA banger a machine would just… not make. Or, at least, it definitely wouldn't even be near the same quality.
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Anna KoselkeSocial Links NavigationStaff WriterAfter spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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Dispatch's success shows a way forward for a struggling AA narrative genre
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