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(Image credit: Team Cherry)
We don't like to talk about it, the thing all living creatures have in common, but it's an inevitability on what seems to be an increasing number of game developers' minds as they get older: death. Apparently it comes not only for us, but also Hollow Knight studio Team Cherry
The Silksong developer describes its plans to expand beyond the Metroidvania series in a new interview with Bloomberg, though co-founders Ari Gibson and William Pellen worry they might die before they can ship everything they want to. After all, Silksong took seven years.
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Team Cherry hopes "if there were ever" new Hollow Knight games after Silksong, they could "just exist alongside one another" so the order you play them doesn't matter
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Team Cherry hoped Silksong could be anyone's "first Hollow Knight game," and one reason it took 7 years is they were "comfortable" not knowing what's gonna happen: "The really interesting things are the things you sort of discover along the way"
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Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?"
"And then we do have other games that we plan to make," Gibson adds. "The only time concern really is – and we've talked about this before – death. It's not that far off if you spend seven years per project, and potentially add another two. So it'd be nice to do a few more games. Apparently our timeframe still allows us to fit a few more in. Short of an unexpected tragedy."
71-year-old Dragon Quest creator Yuji Horii is also well aware of his mortality, though he prays he'll "witness" the 50th anniversary for Dragon Quest in 2036. If they're lucky, all these men might one day figure out what Emily Dickinson meant when she wrote, "Because I could not stop for Death – He kindly stopped for me."
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Ashley BardhanSenior WriterAshley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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Team Cherry hopes "if there were ever" new Hollow Knight games after Silksong, they could "just exist alongside one another" so the order you play them doesn't matter
Team Cherry hoped Silksong could be anyone's "first Hollow Knight game," and one reason it took 7 years is they were "comfortable" not knowing what's gonna happen: "The really interesting things are the things you sort of discover along the way"
Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?"
Silksong devs "maybe" aren't going to The Game Awards and think they're "safe" from a GOTY win because of Clair Obscur: Expedition 33, which is "exceptional and broadly palatable"
OG Hollow Knight technical director says Team Cherry remain silent because their "work ethic is off the charts" and they're probably "over at the office working" right now
Team Cherry teases Silksong DLC and the return of a character revealed 7 years ago: "We've noticed that people would like an expansion" like Hollow Knight's Pantheon
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