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Team Cherry was working on the Hollow Knight sequel until it was ready
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(Image credit: Team Cherry)
Hollow Knight: Silksong was carrying so much hype on its shoulders - eight years worth, to be exact - that when developer Team Cherry finally stepped out of the shadows to give the world a release date, it sent other game making indie teams into a bit of a panic. But Team Cherry kinda feels bad about all the drama; it's just that they didn't even know Silksong's release date until a week or so before we did.
To rewind, Team Cherry announced Silksong's release date in a long-awaited trailer, two weeks before the game would eventually come out worldwide. What followed was a minor frenzy, as at least eight other indie teams delayed their own games to avoid the inevitable attention vacuum that was Hollow Knight: Silksong.
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"We were scared as hell when Silksong was announced to release on our day," indie dev says, but "now it seems it was a blessing in disguise"
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Silksong is shockingly cheap at just $20, but Team Cherry says it just tries to "price the games at a reasonable level for people," man
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Team Cherry was "callous" to drop the "GTA 6 of indie" Hollow Knight: Silksong on gaming like a bug-shaped bomb, says Hell is Us director: "When you know you're that big, I think a shadow drop is like, 'Wow'"
"We were scared as hell when Silksong was announced to release on our day," indie dev says, but "now it seems it was a blessing in disguise"
Silksong is shockingly cheap at just $20, but Team Cherry says it just tries to "price the games at a reasonable level for people," man
Team Cherry hoped Silksong could be anyone's "first Hollow Knight game," and one reason it took 7 years is they were "comfortable" not knowing what's gonna happen: "The really interesting things are the things you sort of discover along the way"
Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?"
Silksong is one of the most anticipated indie releases ever, but 10 years ago a friend of Team Cherry's couldn't even drum up hype for Hollow Knight's trailer on Reddit: "Oh great, another side scroller indie"
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