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Chris Stockman also says the game wouldn't have been as successful if GTA 4 had already launched on Xbox 360
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Saints Row series creator Chris Stockman says getting out before GTA 4 released was essential to the series' success, and that the team took more than a few notes from Grand Theft Auto's design.
While Saints Row eventually came into its own with the second and third entries, many forget just how much the original game was playing it straight with the Grand Theft Auto style. However, at the time, it worked out pretty well, given that it was the first GTA-style game to release on the Xbox 360, with GTA 4 not dropping for almost two years after it.
Speaking to FRVR, when asked if the game – and series at large – would've taken off as it did had GTA 4 already launched on Xbox 360, Stockman answers with a definitive "no." He explains, "One of the key successes, and the reason why that game was successful, was because the fortunate timing of when it launched."
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However, it wasn't just GTA that Stockman was afraid of launching alongside at the time, as he adds, "It launched in August, well before the Christmas rush… It was not a launch title, thank God, it didn’t compete with Oblivion, and it didn’t have to compete with Gears of War, which came out like three months later."
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Scott McCraeSocial Links NavigationContributorScott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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Rockstar co-founder Dan Houser says GTA is so successful because of its "sense of freedom," and because it "smashed together" shooting, driving, and simulation genres in a way games hadn't done before
Rockstar co-founder Dan Houser says "no one" was excited for GTA 3 outside of the studio, but the devs believed there was "something really magical" about it
Unless GTA 6 "comes out and it's terrible" no open-world dev can hope to top Rockstar, original Saints Row design lead says – but "there's nothing wrong with trying to be a #2"
The GTA 4 story is "really dark" because Rockstar's co-founder was "single and miserable" while making it: "We constantly thought we may be shut down"
Rockstar used GTA: Vice City's code to craft cult classic open-world game Bully, but immediately found the choreography "hard" because "you're getting into fistfights with other kids"
A mandate came in from the Rockstar head office," Bully artist recalls, and "the art team pretty much purged itself from the studio" – which ended up giving the cult classic "its own identity"
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