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"We don't want to grow too much as a company"
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(Image credit: Kepler Interactive)
Clair Obscur: Expedition 33 is maybe the most surprising success story of the year. A JRPG love letter not made in Japan from a first-time, relatively slim French studio wasn't always pegged to be a best-selling game of the year frontrunner, but Sandfall Interactive's CEO Guillaume Broche doesn't think the unexpected success should change the developer much.
"I feel like dramatic changes don't necessarily mean that we have to change dramatically as human beings," creative director Broche told GamesRadar+ after the game took home almost every trophy it was nominated for at The Golden Joystick Awards 2025. "What we want to do is exactly what we wanted to do when we started the game. It's just [to] make games that are really honest and true, and write stories that move people and really connect people emotionally, and that's what we are going to keep doing moving forward."
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Despite the JRPG love letter dominating award shows, Clair Obscur: Expedition 33 creative lead insists the game really was "not supposed to be big"
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Clair Obscur: Expedition 33 studio's next game won't necessarily be an RPG: "We don't want to be constrained by story, art style or gameplay"
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Clair Obscur: Expedition 33 devs say "being recognized in Japan" is "very personal to us" after making a game "inspired by so many incredible JRPGs we grew up with"
"But the most striking thing, for us, and the real reward in our hearts, is the emotional response to the characters, to the story, how much people embrace the characters and they helped them get through tough moments in life," Broche added. "And I think that's why art exists in general, to create an emotional response and be something that moves people, and that’s what we want to keep on doing."
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES Xbox Series X PS5 PC Gaming Platforms Xbox PlayStation Kaan SerinFreelance contributorKaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Despite the JRPG love letter dominating award shows, Clair Obscur: Expedition 33 creative lead insists the game really was "not supposed to be big"
Clair Obscur: Expedition 33 studio's next game won't necessarily be an RPG: "We don't want to be constrained by story, art style or gameplay"
Clair Obscur: Expedition 33 devs say "being recognized in Japan" is "very personal to us" after making a game "inspired by so many incredible JRPGs we grew up with"
Clair Obscur: Expedition 33 is only 85% of its creative director's original vision for the French JRPG, and he "would have loved" to do more with a specific fan-favorite character
Clair Obscur: Expedition 33 director says AAA-sized "scope and budget" might have made it worse, actually, because "not artificially padding out the game time excessively" was key to the RPG's success
Clair Obscur: Expedition 33 lead says "it would be harder to embrace our Frenchness even more" unless Sandfall "put snails and frogs everywhere in the next game"
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