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- The Elder Scrolls 4: Oblivion Remastered
"It speaks to the the sticking power of how that game is built," says Bethesda's studio director
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(Image credit: Bethesda Softworks)
Bethesda Game Studios fans had already been returning to Oblivion on-and-off for years - though, not as frequently as some dip back into Skyrim - even before Bethesda put the 2006 RPG back in the limelight with The Elder Scrolls 4: Oblivion Remastered. But what is it that keeps people, and now the studio, coming back for seconds (and thirds and fourths)? Bethesda's studio director says it's because the game itself feels like it changes upon every revisit.
GamesRadar+ caught up with Tom Mustaine, BGS' studio director, at The Golden Joystick Awards 2025 to get his perspective on why Oblivion's enjoyed such a long shelf life. Mustaine's personal, anecdotal answer is that "every time I play the game, I end up doing something completely different, and I experience [new] things even after I've played it so many times - I'll go a different direction and have a different set of experiences." And that's despite knowing all of the game's tricks by memory.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world: "By all rights, a year later, some other game should have eclipsed it"
After Oblivion Remastered and Hi-Fi Rush, Bethesda Game Studios director wants more shadowdrops because "we all have short attention spans now"
Clair Obscur: Expedition 33 lead says the RPG went up against "one of the biggest remasters" with Oblivion Remastered – but it worked out: "I feel like it makes us even more deserving in a way"
"The great Todd Howard says that great games are played, not made," according to Bethesda's Pete Hines, so Elder Scrolls devs changed Oblivion combat three times and no one spoke about it
After 4 months, Oblivion Remastered falls to "Mixed" reviews on Steam after reports of "poor and unstable" performance on PC: "It is still well and truly a Bethesda game"
After 13 years, the fan-led Oblivion remake developed in Skyrim's engine – Skyblivion – is right around the corner: "Recent developments made us come closer to a potential date announcement"
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