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"You don't outsource the things you're good at to AI."
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(Image credit: Obsidian Entertainment / Xbox)
Obsidian Entertainment's been responsible for some of the best RPGs in the biz (Fallout: New Vegas, Star Wars KOTOR 2, Pillars of Eternity, to name a few), so the director behind The Outer Worlds 2 sees no reason why the developer should outsource its best qualities to AI.
Speaking to the My Perfect Console podcast, Brandon Adler said one of the things he realized while directing the studio's latest sci-fi satire was that "Obsidian should never outsource the things that it's amazing at, like our quests and ours characters and our stories - those are the things we should keep internal." And he views AI use in game development in a similar way: "You don't outsource the things you're good at to AI."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Fallout co-creator and RPG mastermind Leonard Boyarsky could smack his former self "upside the head" for past comments on AI – and no, Obsidian isn't "using it at all"
Baldur's Gate 3 publishing lead sees Elon Musk's new AI-generated game, says "AI has its place as a tool" but won't "solve the big problem of the industry, which is leadership and vision"
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The Outer Worlds 2 is a love letter to Obsidian's favorite genre, and nobody knows it better than its devs: "The fact that we're able to deliver this style of RPG in this day and age is a fantastic thing"
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