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Kingdom Hearts writer says the series "freed me from the despair I felt at the time" as video games pushed for photorealism

2025-11-28 14:31
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Kingdom Hearts writer says the series "freed me from the despair I felt at the time" as video games pushed for photorealism

Long-time Final Fantasy scribe Kazushige Nojima says "I was conflicted as video game characters need to allow room for the players' imagination"

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Kingdom Hearts writer says the series "freed me from the despair I felt at the time" as video games pushed for photorealism News By George Young published 28 November 2025

Long-time Final Fantasy scribe Kazushige Nojima says "I was conflicted as video game characters need to allow room for the players' imagination"

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Kingdom Hearts PS2 screenshot (Image credit: Square Enix)

Scenario writer for Kingdom Hearts 1 and 2, Kazushige Nojima, says that he felt "despair" as the video game industry began to push towards realistic designs, but that working on the Disney x Final Fantasy crossover "freed him" from this feeling.

Nojima is a veteran creator in the video game industry, who has worked as the scenario writer on some of the best games of all time, including Final Fantasy 7, 8, and 10. He recently took to Twitter to talk about his recollection of how the video game industry was changing after the release of these games.

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"Video games also began to turn towards photorealism. Development became more difficult as settings and scripts became more realistic, and there were fewer stylised character models." Nojima didn't like the direction that games were going, wanting to be free of the difficulties of aiming for realism in games.

Fortunately for Nojima, he was asked to work on a new series at Square Enix. "In the middle of this shift, I was allowed to work on Kingdom Hearts 1 and 2, and it freed me from the despair I felt at the time," Nojima recalls. "It was just so much fun. It was refreshing and nerve-wracking to be entrusted with someone else's characters."

I think I would feel far more nerve-wracked than refreshed to have the ever-watching eye of the big mouse peering over me.

Final Fantasy 7 writer says Dragon Quest taught him that protagonists should be "self-insert for the player", but realized "I shouldn't be so set on the idea that a silent protagonist is the only way."

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PS5 PC Gaming Platforms PlayStation George YoungGeorge YoungSocial Links NavigationFreelance News Writer

Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.

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