- Games
- Adventure Games
Opinion | Escaping a long shadow with Robert Robertson
Comments (0) ()When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
(Image credit: AdHoc Studio)
Every so often, you come across a game that stays with you long after the credits roll. Sometimes, it's as simple as mindless fun. Other times, it can be because of how it spoke to you on an emotional level you never expected. For me, it was the latter with AdHoc Studio's debut game, Dispatch. I didn't know too much about it before playing – expecting a silly game about sending superheroes to fight crime, not something I'd walk away from with a new perspective on my own life. But I did, and I'm forever grateful to Dispatch for it.
It didn't take long for me to latch onto Dispatch. I saw a lot of myself in its protagonist, Robert Robertson, an Iron Man-like hero turned dispatcher. Like Robert, I lost my father at a young age and didn't know him very well. Likewise, every time I ran into someone who knew him, I would hear stories about how he was a great man, loved and adored by everyone who crossed his path. Unfortunately, this was a side of him that I never knew. Growing up, we were very distant from one another, and I couldn't even tell you what his favorite color was. I still don't know.
Beneath the shadow
Breaking Bad's Aaron Paul has "always wanted" to be in a game, but The Boys-esque superhero comedy Dispatch was the first truly irresistible role: "Nothing really felt like the right fit"
It's been well over ten years since my dad passed away, but our lack of a close relationship still hangs over me more than I'd like to admit. Whenever Robert speaks conversations with Chase, a retired speedster turned dispatcher who grew up babysitting Robert – or anyone else in the game – about how he never knew this side of his father that everyone looked up to, I feel it and understand his pain. Carrying the burden and legacy of a man you never knew is hard, and ensuring that he lives on without ever truly knowing them is even harder. Often, it can feel like you're destined to live in their shadow your whole life, whether you like it or not.
You may like-
Dispatch's success shows a way forward for a struggling AA narrative genre
-
Breaking Bad's Aaron Paul has "always wanted" to be in a game, but The Boys-esque superhero comedy Dispatch was the first truly irresistible role: "Nothing really felt like the right fit"
-
Dispatch review: "Critical Role fans rejoice – episodic gaming has been superheroically saved by this incredibly charming band of misfits"
Sometimes the best way to combat these feelings is by trying to be the best possible version of yourself. This is precisely what we see Robert do. Sure, a big part of the game is centered around him replicating the family suit that was passed down from him to make it his own, but it's not the main focus. A large portion of the game centers around you helping those who are as angry as you and guiding them to be something greater than they could ever imagine. Throughout his journey, he learns that he's not defined by the expectations his dad set for him. Instead, he's defined by the decisions he's made in life and by how he's helped those around him.
That's exactly what I found myself doing, too. Instead of being angry at something I can't change, I use that energy to try and do something good. For my day job, I work as a Special Education Instructional Aide, where I help students stay on task and complete their work. In many ways, the students I work with remind me of Z-Team's dynamic. They're all capable of achieving greatness, even if they don't always see it themselves. All they need is a little push in the right direction to help them see the vision.
We may not be fighting kaijus or stopping world-ending threats, but we're growing. Seeing my students' faces light up when they finally understand something or learn a valuable lesson is how I imagine Robert felt whenever one of the Z-Team members rose to the occasion, like when Invisigal stops being defined by poor results and stops a jewel thief. Getting to know and understand them on a personal level often mirrors Robert's experience through the game. By understanding their struggles, I'm able to identify areas where they need help most. This is a connection that I would have never been able to make if it weren't for AdHoc Studio.
The moment that helped me realize I was caught in my dad's shadow came early in Dispatch, when Robert is forced to confront the possibility that he may not be Mech-Man – a family title passed down through generations – anymore. Seeing this really put a mirror up to my face and forced me to reevaluate how I see myself, and it helped me realize that I am indeed forming my own legacy by the actions and people that I help every day.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Grief is a long, complicated journey. There's no one way to address it, and each path is different. Everyone works at their own pace, and sometimes fully addressing it can take longer than others. Dispatch helped me feel good about myself, and view the death of my father through a new lens. One pointed towards the future, not the past.
Dispatch review: "Critical Role fans rejoice – episodic gaming has been superheroically saved by this incredibly charming band of misfits"
CATEGORIES Xbox Series X PS5 PC Gaming Platforms Xbox PlayStation
Luis GutierrezContributorLuis Gutierrez is a freelance journalist who's worked with various publications, such as IGN, GameSpot, Polygon, and more. He loves all video game genres. In his spare time, he loves reading, watching TV and movies, and spending time with his pug.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
Logout Read more
Dispatch's success shows a way forward for a struggling AA narrative genre
Breaking Bad's Aaron Paul has "always wanted" to be in a game, but The Boys-esque superhero comedy Dispatch was the first truly irresistible role: "Nothing really felt like the right fit"
Dispatch review: "Critical Role fans rejoice – episodic gaming has been superheroically saved by this incredibly charming band of misfits"
Clair Obscur: Expedition 33 lead uses award win to say play Dispatch, a superhero comedy from ex-Telltale devs with The Boys vibes: "It's very very cool and has a very good story"
Psychonauts 2 offered a sensitive approach to mental health when we needed it most, and shouldn't be forgotten
Dispatch leads say the Clair Obscur: Expedition 33 team's shout-out at the Golden Joysticks "means so much," and "I've never had a game make me cry so quickly before"
Latest in Adventure Games
Dispatch leads say the Clair Obscur: Expedition 33 team's shout-out at the Golden Joysticks "means so much," and "I've never had a game make me cry so quickly before"
Cyberpunk 2077 and Witcher 3 veteran says superhero smash hit Dispatch is "my game of the year" – and it certainly wouldn't be replicable with AI
Dispatch's success shows a way forward for a struggling AA narrative genre
Telltale Games veterans' superhero comedy game Dispatch uses a familiar system to track your choices, helping players painstakingly map out how to get every single ending
Rue Valley is a time looping RPG that's best off leaning away from Disco Elysium comparisons, and getting Monkey Island with it instead
As Arc Raiders faces backlash for its AI voices, Dispatch leads call the tech "a production solution, not a creative one," saying it can only offer "something you've heard before"
Latest in Features
Troll 2 director on the kaiju-sized sequel to Netflix's most-watched non-English language movie: "We wanted the troll to feel very different to the first movie"
How Dispatch helped me to see my father's death in a new light
The Big Preview for Heroes of Might and Magic: Olden Era – Exclusive dev access and hands-on with the strategy RPG revival
Stranger Things season 5 cave explained: what is it, how does it connect to the Upside Down, and why is Vecna scared of it?
The best Black Friday controller deals in 2025: PS5, Xbox, PC, and Switch picks from an expert reviewer
Stranger Things season 5 volume 1 ending explained: who dies and how those huge revelations set up volume 2
GAME REVIEWSMOVIE REVIEWSTV REVIEWS
1Escape from Tarkov review: "An extraction shooter that will make you truly miserable if you let it, but can offer dizzying highs you won't find elsewhere"- 2Fans think this is the best strategy board game ever made, and I have to admit that they've got a point
- 3Constance review: "If Hollow Knight: Silksong seems too daunting, this wonderful paint powered adventure should do nicely"
- 4This enthralling team board game is perfect for playing with family this Thanksgiving
- 5Kirby Air Riders review: "This racer is also equal parts fighting game, minigame collection, and roguelike – and I'm shocked at how well that works"
1Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"- 2Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
- 3The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
- 4Predator: Badlands review: "Die-hard fans may be disappointed, but as a blockbuster action-adventure, Badlands kills it"
- 5Chainsaw Man – The Movie: Reze Arc review "Storytelling just as compelling as the chainsaws, devils, and visually excessive fight scenes"
1Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”- 2Pluribus season 1 review: "Easily one of the year's best dramas"
- 3The Witcher season 4 review: "The Henry Cavill-less fourth season is the best yet"
- 4IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"
- 5Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"